12/22/2023 0 Comments Jydge wikiThe odds of getting a 9 are 1 in 5 (20%). Game & Watch and the opponent, while 9 only deals 23% damage and less (though still significant) knockback. Extreme Judge: The only numbers picked are 1 and 9, with more normalized effects for each." The number shown on the card equals the number of continuous hits dealt." " Only "1" or "9" will appear, but the latter isn't quite as devastating as usual." The power changes depending on the number displayed." Special Move customization was added in Super Smash Bros. The power changes depending on the number displayed. The random strength of his Judgment is determined by the number displayed food appears on lucky 7. It is one of the most powerful moves in the game that isn't a Final Smash, only losing to Ganondorf's Reverse Warlock Punch and Roy/Chrom's fully charged Flare Blade. Flashes of light resembling electrical effects appear around the hammer when this number appears, but the attack does not do electric damage. In every game after Melee, the attack is accompanied by a bell sound like that in Mr. Prior to Ultimate it had a smaller hitbox compared to the other numbers. In Brawl, it KOs the heaviest characters at 13% and the lightest at 4%. The apple appears regardless of whether items are on or not.įreezes the opponent with fixed vertical knockback, and makes the " PING!" sound (or a slightly quieter version of it in Melee).ĭeals massive knockback at the Sakurai angle and makes the " PING!" sound, resembling the effect of the Home-Run Bat. The food item will only appear if the attack connects, even against invincibility. In Melee it drops a random food item, in Brawl and SSB4 it drops one apple, and in Ultimate it drops 3 apples. It has the second strongest knockback of all Judge attacks.ĭeals moderate knockback and causes a food item to appear. Produces four electrical charges that inflict 3% damage each that zap the opponent, dealing slight upwards knockback.ĭeals flame damage and is a semi-spike, threatening opponents who are off-stage. Game & Watch and deals a significant amount of shield damage.Ī slashing attack that launches opponents diagonally. In Brawl and SSB4, it has a 20% chance of tripping an opponent. It inflicts 12% recoil damage regardless of whether or not it hits. The effects associated with these numbers are as follows:Ī very weak hit that does not deal knockback or cause flinching. If this 50% check doesn't succeed, the standard roll will occur, which may result in a 9 regardless, making the effective likelihood of getting a 9 roughly 56%. In addition, if the player is the lowest-ranked player in a match (has fewer stocks or points than any other player), there is a 50% chance of getting a 9 in the last 5 seconds of the match, though this will not bypass the inability to get the same number twice in a row. In Ultimate, it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll. In addition, in the Home-Run Contest and Target Blast modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. 4, this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. At the start of a match, the previous two uses are set to 2 and 1, meaning that the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. In order to add variance, in Melee and Brawl, Mr. The number that can display as the move is used is a random number from 1 to 9, like in the original game.
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